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摩天大樓的制作

室內(nèi)外建模原理 觀看預(yù)覽

室內(nèi)外建模原理

包含2節(jié)視頻教程
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非常好的入門(mén)建筑課程?梢哉莆栈镜慕ㄖ䦷熢O(shè)計(jì)的建模思路?焖賹W(xué)習(xí)到建筑設(shè)計(jì)師的精髓建模理念。本套教程初級(jí)但是并不簡(jiǎn)單,分為室內(nèi)和室外兩部分,用短短幾十分鐘來(lái)囊括了建筑行業(yè)的基本建模手段。一起來(lái)學(xué)習(xí)下。

關(guān)閉

在本教程中,我將解釋我的工作流程,并顯示我創(chuàng)建此映像的主要步驟, 從思想階段到3D設(shè)置,直到后期處理。

首先,讓我談?wù)勥@個(gè)項(xiàng)目的背景。 我不得不說(shuō),我的新興趣是創(chuàng)造科幻場(chǎng)景,并在每當(dāng)有空閑時(shí)間觀看VFX故障。 這個(gè)想法來(lái)自新的“星際迷航”電影。 電影中的場(chǎng)景特別靈感,這顯示了USS企業(yè)級(jí)飛船撞向市中心。 我發(fā)現(xiàn)場(chǎng)面驚人,所以我決定創(chuàng)建一個(gè)帶有摩天大樓的小景觀,充滿(mǎn)活力。

In this tutorial, I will explain my workflow and show the main steps I took in creating this image ? from the idea phase to the 3D setup and on through to post-processing.

First, let me say a few words about the background of this project. I have to say that my new hobby is to create sci-fi scenes and watch VFX breakdowns whenever I get some spare time. This idea came from the new Star Trek movie. I was particularly inspired by the scenes in the film which showed the USS Enterprise starship crashing into the city center. I found that scene amazing, so I decided to create a small scene featuring skyscrapers but imbued with action.

References and lighting

If I make an arch-viz image or any personal work, I never start without reference photos. I think this is a really important part of any project because it helps you to setup and direct the lighting, and also provides a good pallet reference when applying the final tweaks.

Generally, from the beginning I have an image in my head about a certain camera angle and mood, but of course this does not mean that I won't do any experimentation during the remainder of the process!

In this case, I knew that I wanted to create an aerial shot and I had a certain mood in my mind, so I just started scanning through photos online.

After getting an idea of the scene I wanted to create, I began by setting up the lighting using basic geometry to test compositions and values. For this scene, I used VRaySun and VRaySky. Again, the reference photos helped a lot in setting up the lighting and achieving the right angle and intensity.

參考和照明

如果我做一個(gè)arch-viz圖像或任何個(gè)人的工作,我從來(lái)都要有參考照片。 我認(rèn)為這是任何項(xiàng)目的一個(gè)非常重要的部分,因?yàn)樗梢詭椭O(shè)置和引導(dǎo)照明,并在應(yīng)用最終調(diào)整時(shí)提供了良好的托盤(pán)參考。

一般來(lái)說(shuō),從頭開(kāi)始,我的腦海里形成了一定的相機(jī)角度和心情,但這并不意味著我不會(huì)在剩下的過(guò)程中進(jìn)行任何實(shí)驗(yàn)!

在這種情況下,我知道我想創(chuàng)建一個(gè)空中拍攝,我心中有一定的想法,所以我只是開(kāi)始在網(wǎng)上掃描照片。

在了解了我想要?jiǎng)?chuàng)建的場(chǎng)景之后,我開(kāi)始使用基本幾何設(shè)計(jì)照明來(lái)測(cè)試構(gòu)圖和值。 對(duì)于這個(gè)場(chǎng)景,我用了VRaySun和VRaySky。 再次,參考照片幫助建立照明并實(shí)現(xiàn)正確的角度和強(qiáng)度。

Materials

I didn't spend too much time on this stage because everything was going to be glass and metal. I used really simple, generalized materials because I realized this would give me much more freedom to take the materials in different directions during the post-production stage.

材料

我沒(méi)有在這個(gè)舞臺(tái)上度過(guò)太多的時(shí)間,因?yàn)橐磺卸紝⑹遣AШ徒饘佟?我使用了非常簡(jiǎn)單的廣義材料,因?yàn)槲乙庾R(shí)到在后期制作階段,這樣可以讓我更多的自由在不同的方向拍攝材料。

Modeling one building

In the first stage of the modeling process, I used simple geometry (like boxes) which defined the location and the scale of the buildings. Honestly, I didn't think too much about the design, and so its refinement was achieved in a somewhat random way. Of course the initial idea of ?Dioptase' gave me some direction. Dioptase is a bluish-green translucent mineral and these features affected the whole design.

For the modeling, I used only the basic poly-modeling tools like Bevel, Extrude and Connect. First, I modeled a segment of the main building and simply cloned and rotated it, with some alterations here and there, until the complete skyscraper emerged.

建模一座建筑

在建模過(guò)程的第一階段,我使用了簡(jiǎn)單的幾何(如框),它定義了建筑物的位置和尺度。 老實(shí)說(shuō),我對(duì)設(shè)計(jì)沒(méi)有太多的想法,所以它的改進(jìn)是以一種隨機(jī)的方式實(shí)現(xiàn)的。 當(dāng)然,Dioptase的初始想法給了我一些方向。 透明素是藍(lán)綠色半透明礦物,這些特征影響整個(gè)設(shè)計(jì)。

對(duì)于建模,我僅使用基本的多建模工具,如斜角,拉伸和連接。 首先,我建立了一個(gè)主樓的一部分,簡(jiǎn)單地克隆并旋轉(zhuǎn)它,在這里和那里進(jìn)行一些改動(dòng),直到完整的摩天大樓出現(xiàn)。

More skyscrapers

I used the same method to create the other skyscrapers.

更多的摩天大樓

我使用相同的方法來(lái)創(chuàng)建其他摩天大樓。

Smaller elements

Here you can see some other small Lego-type elements like roads and objects floating in the water.

On the X-shaped feature in this scene, you can see some small extruded polygons. I made these with a plug-in called Greeble. This is an awesome old-school plug-in and it's so much fun to use.

較小的元素

在這里,您可以看到一些其他小的樂(lè)高型元素,如道路和物體漂浮在水中。

在這個(gè)場(chǎng)景的X形特征上,你可以看到一些小的擠壓多邊形。 我用一個(gè)名叫Greeble的插件做了這些。 這是一個(gè)非常棒的老式插件,使用起來(lái)非常有趣。

Trees and people

When I finished building up the towers and roads, I scattered some generic trees from one of the Evermotion collections, and a few low poly people around the buildings. As it turns out they are barely visible and are only seen if you zoom in.

樹(shù)木和人

當(dāng)我建成塔樓和道路時(shí),我分散了Evermotion系列之一的一些普通樹(shù),還有一些建筑物周?chē)牡途畚铩?事實(shí)證明,它們幾乎不可見(jiàn),只有放大時(shí)才能看到。

Render setup

These are the render settings I used for this image ? it's pretty basic as you can see. After a 4-hour render, I had the base for the post-processing.

渲染設(shè)置

這些是我用于此圖像的渲染設(shè)置, 它是非;镜,你可以看到。 經(jīng)過(guò)4小時(shí)的渲染后,我有后臺(tái)處理的基礎(chǔ)。

Checking the image

This is one of the most important parts where life and personality is added to the image. I deliberately didn`t mention this before, but halfway through the 3D setup I did a quick sketch in Photoshop to check that it was going to look as I had envisioned. This small sketch then became a good reference as I entered into the Photoshop stage.

檢查圖像

這是在圖像中添加生命和個(gè)性的最重要的部分之一。 我以前沒(méi)有提到這個(gè),但是通過(guò)3D設(shè)置的中途,我在Photoshop中做了一個(gè)快速草圖來(lái)檢查它是否會(huì)像我預(yù)想的那樣看起來(lái)。 當(dāng)我進(jìn)入Photoshop階段,這個(gè)小草圖就成了一個(gè)很好的參考。

Post-production

In Photoshop, the render elements seen below were imported. 

后期制作

在Photoshop中,導(dǎo)入了以下所示的渲染元素。 

Final image
最終形象



clarisse搭建3D天空之城拉普達(dá)全過(guò)程 clarisse搭建3D天空之城拉普達(dá)全過(guò)程

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