包含11節(jié)視頻教程
從零基礎(chǔ)學(xué)習(xí)unity3d游戲引擎,簡(jiǎn)單易學(xué)的視頻教程,讓你快速掌握unity3d,并喜歡上游戲開發(fā)的樂趣。
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Animation Clips store all animation data that can be used for animated characters or simple animations. 動(dòng)畫剪輯存儲(chǔ)著所有可使用于角色動(dòng)畫或簡(jiǎn)單動(dòng)畫的動(dòng)畫數(shù)據(jù) They contain only one property which can not be modified: the sample rate. This is the sample rate at which the clip was created. Note that Unity performs keyframe reduction when importing animations, thus this is not the number of keys. 它們只有一個(gè)屬性而且不能修改:采樣率。這是創(chuàng)建剪輯的采樣率。請(qǐng)注意,導(dǎo)入動(dòng)畫時(shí),Unity運(yùn)行關(guān)鍵幀減少,因此這不是幀的數(shù)量。 For details on the various import settings for an individual Animation Clip, please see the Mesh Component Reference page. 更多關(guān)于單個(gè)動(dòng)畫剪輯的多種導(dǎo)入設(shè)置,請(qǐng)參閱網(wǎng)格組件參考頁。 Note: Imported animations can't be edited in the Animation View, but if you make a duplicate of the imported animation inside Unity, the duplicate can be edited. 注:導(dǎo)入動(dòng)畫無法在動(dòng)畫視圖中進(jìn)行編輯,但如果你在Unity復(fù)制一個(gè)導(dǎo)入動(dòng)畫,復(fù)制的導(dǎo)入動(dòng)畫可以編輯。 贊0 踩0 |
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