包含5節(jié)視頻教程
本系列包含Unity3D介紹、Unity3D導(dǎo)出人物、Unity3D導(dǎo)出場(chǎng)景、Unity3D導(dǎo)出動(dòng)作、游戲測(cè)試最終完成一個(gè)簡(jiǎn)單的游戲。是一套非常完整的Unity3D游戲制作教程。
![]() 陜西晶銳互娛網(wǎng)絡(luò)技術(shù)有限公司
|
![]() Reverb Zones take an Audio Clip and distortionates it depending where the audio listener is located inside the reverb zone. They are used when you want to gradually change from a point where there is no ambient effect to a place where there is one. For example when you are entering a cavern. 混響區(qū)(Reverb Zones)獲取音頻剪輯(Audio Clip)并且根據(jù)音頻偵聽器所在的混響區(qū)進(jìn)行失真處理。它們當(dāng)你想逐步從一個(gè)沒有環(huán)境影響的點(diǎn)變化到有環(huán)境影響的地方時(shí)被使用。例如,當(dāng)你進(jìn)入一個(gè)洞穴。
Properties
To understand better the properties of the reverb zone, check the next image. 為了更好地理解混響區(qū)域的屬性,檢查下一個(gè)圖像。
Adding a Reverb Zone 添加一個(gè)混響區(qū)域To add a Reverb Zone to a given audio source just select the object in the inspector and then select Component->Audio->Audio Reverb Zone. 要添加一個(gè)混響區(qū)域(Reverb Zone)到一個(gè)指定的音頻源,在檢視面板選擇對(duì)象,然后選擇 組件?- >音頻?- >音頻混響區(qū)域。(Component->Audio->Audio Reverb Zone.)。 Hints 提示
贊0 踩0 |
未知用戶
2005-2025 朱峰社區(qū) 版權(quán)所有 遼ICP備2021001865號(hào)-1
2005-2025 ZhuFeng Community All Rights Reserved
VIP